TM 9-2350-230-12, C4
TABLE 3-11. LOADING, FIRING, AND UNLOADING XM176 GRENADE PROJECTOR-Continued
STEP
PROCEDURE
FIG/ITEM
LOADING GRENADE PROJECTORS INTO MOUNTS
AFTER VEHICLE S/N 699
CAUTION:
Open inspection covers and check tubes for foreign matter
before loading. Close inspection covers.
3a
Rotate locking lever ring at top of tube to release locking levers
4a
Rotate ring to locked position.
FIRING GRENADE PROJECTORS
5
Secure all hatches before firing projectors
6
Keep ground personnel at least 100 yards to rear of direction of fire.
7
Using selector knob, select individual grenade projector, LEFT SALVO,
SALVO, OR RIGHT SALVO firing.
8
Remove safety wire and turn on grenade projector control box MASTER
switch. Green lamp will illuminate.
9
Remove FIRE switch safety pin and double check area for unauthorized
personnel.
10
When red "ready" lamp illuminates, press FIRE switch and fire
projector(s).
NOTE.
Approximately four (4) seconds is required between each
firing operation to recharge the system power supply.
WARNING: An installed projector is a loaded weapon and must be
treated as such.
MISFIRE AND/OR HANGFIRE
WARNING: For immediate action in case of a misfire or hangfire,
UNLOADING UNFIRED GRENADE PROJECTORS
WARNING: When mission is interrupted or completed, all unfired
projectors shall be removed from the mounts. Follow
steps listed below in exact order to properly disarm
and remove projectors.
11
Install safety pin in FIRE switch guard on control box
12
Turn grenade projector MASTER switch to OFF position and safety wire
3-26